Hey guys, welcome back to the channel. In this guide, I wanted to let you guys know about what’s going on with Project Zomboid’s multiplayer.
What’s going on with Project Zomboid’s multiplayer
I mentioned in my last guide that the next step for multiplayer was to test the server at 32 player capacity to see if things ran smoothly. Well, without going into too much detail, there’s still some issues that the team need to work out to make sure that the servers can handle this sort of player count and potentially beyond.
But I have some incredibly good news: there is now a 16 player build available that you can opt in for. If you’ve already been playing on build 41, you should be familiar on where to find that already. So we can actually play with some friends now.
And okay, it’s not the full multiplayer experience. But for those looking to enjoy co-op or a smaller scale multiplayer build with a community, it’s now fully possible.
And it’s a great step in the right direction.
The new 16 player build
If that wasn’t good enough for you by itself, there’s a whole host of new stuff to check out that comes with this update. I’m sure I’ll be able to do a more in-depth guide in the days to come on some of the new features that have come with this build.
But just as a quick overview, this includes the self-drawing map feature, the new foraging and investigation system, several new items (many of which are related to cooking, creating a lot of new options for that skill), curved roads to make driving around Kentucky much easier, and of course the big one that we’ve all been waiting for: the first city ever included in Zomboid’s vanilla map, Louisville.
I imagine it won’t be long before some servers start going up.
But in the meantime, jump into some co-op and get exploring.
Changes in towns and cities
There’s been some new additions to pretty much all of the major towns and some changes that you might notice whilst roaming around as well.